| Max Payne 2: The Fall of Max Payne click here: | | | | Awards 2004, and Editors' Choice Awards from |
| Max Payne 2: The Fall of Max Payne is a third-person | | | | GamePro, IGN, and GameSpy. |
| shooter video game developed by the Finnish Remedy | | | | Max Payne 2 is a third-person shooter, in which the |
| Entertainment and produced by 3D Realms. The game | | | | player assumes the role of Max Payne for most of |
| is a direct sequel to Max Payne and is followed by | | | | the game, but plays as Mona Sax in several levels.[1] |
| Max Payne 3. It was released by Rockstar Games | | | | Initially, the player's only weapon is a 9mm Pistol. As |
| for Windows on October 15, 2003, for Xbox on | | | | they progress, players access other weapons including |
| November 25, 2003, and for PlayStation 2 on | | | | handguns, shotguns, sub-machine guns, assault rifles, |
| December 2, 2003. In Max Payne 2, the player controls | | | | long-range rifles, and hand-thrown weapons. To move |
| Max Payne, a detective for the New York City Police | | | | the game along, the player is told what the next |
| Department (NYPD) and a fugitive undercover cop | | | | objective is through Max's internal monologue, in which |
| framed for murder in New York City at the end of | | | | Max iterates what his next steps should be.[2] |
| Max Payne. Two years after the events of the first | | | | When first played, the game only offers one difficulty |
| game, Max has cleared his name and is now an | | | | level that is adjusted on the fly if the game is too |
| NYPD detective. He reunites with Mona Sax, who he | | | | difficult for the player. For example, if the player's |
| first met in the previous game, as they set out to | | | | character dies too many times, the enemies' artificial |
| resolve a conspiracy of death and betrayal, finding the | | | | intelligence is made less effective, while more health in |
| mysterious Inner Circle in the center of it all. | | | | the form of painkillers is made available. After |
| Video game critics gave Max Payne 2 generally | | | | completing the game once, other difficulty levels are |
| favorable reviews. Praise focused on its action and | | | | unlocked.[3] Two special game modes are also |
| story, while criticism targeted its short length. Despite | | | | activated: New York Minute and Dead Man Walking. In |
| the positive reception, the game sold poorly, leading | | | | New York Minute, the player is given a score based |
| Rockstar Games' parent company Take-Two | | | | on the time taken to complete each level. The Dead |
| Interactive to cite Max Payne 2's sales as a cause for | | | | Man Walking mode places Max in one of five |
| the company's reforecasted finances of 2004. Max | | | | scenarios, in which he must survive for as long as |
| Payne 2 received several industry awards, including | | | | possible while fighting off endlessly respawning |
| Outstanding Art Direction at the Golden Satellite | | | | enemies. |